An Event is something specific that happens during a Period, like a great battle or a festival. While a Period encompasses everything that happens across a large span of time, an Event describes what happens at a particular time and place. Just like Periods, the literal length of an Event is not important. Some Events may seem long, others very short.

To make a new Event:

  1. Decide when it is: Place the Event in an existing Period. You cannot have an Event outside a Period. If there are already other Events in that Period, place it before or after one of them chronologically.
  2. Describe the Event: Tell the other players what happens. Your description should be specific enough that the other players have a clear picture of what physically takes place. Make sure to include the outcome, not just the start.
  3. Say whether it is Light or Dark: Explain how that Tone fits your description. You’re never wrong about Tone, but you do have to justify your choice to the other players.

As play continues, each Event could wind up with multiple Scenes inside it, each one showing us more detail about what happened during that Event.

If you start to make an Event that describes something that is part of an existing Event, make a Scene inside that Event instead. Anything that builds up to or describes the aftermath of what was described in an Event (like a meeting planning an upcoming attack, or the survivors escaping after that attack) is probably a Scene in that Event, not a separate Event. Avoiding split Events helps to keep the history manageable and easier to grasp. Instead of having several Event cards that really just describe one thing, we’ll have a single Event card summarizing the core concept with all the related Scene cards tucked neatly beneath it.


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